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# Adding Multiple Materials

Having a chain of Material nodes would soon clutter up a recipe. To avoid this, create multiple materials within one node using the MaterialStack node.

## Adding a Material

To add a material inside the MaterialStack node:

| 1. | Select Add > Add Material.

A new material is added to the Add list.

| 2. | Enter a new name in the name parameter.

| 3. | Follow steps 2 to 5 in Adding a Shader to a Material Location.

To add a material from a look file inside the MaterialStack node:

| 1. | Select Add > Add Look File Material.

A new material is added to the Add list.

| 2. | Enter a new name in the name parameter.

| 3. | Follow steps 3 to 6 in Creating a Material from a Look File .

To add a material as a child of an existing material:

| 1. | Select a material in the Add list.

| 2. | Select Add > Add Child Material.

A new material is added below the selected material.

| 3. | Enter a new name in the name parameter.

| 4. | Make any changes needed to the parameters, you can also add additional shaders.

Note: The parent has to be within the MaterialStack node, otherwise the menu options are not available.

To add Material nodes from the Node Graph into the MaterialStack node, Shift+middle-click and drag the nodes into the Add list.

## Duplicating a Material

To duplicate a material within the MaterialStack node, select the material node in the Add list, right-click, and select Duplicate Material.

## Disabling a Material

To disable a material within the MaterialStack node, select the material node in the Add list, right-click, and select Ignore Material (or press D).

## Deleting a Material

To delete a material from the MaterialStack node, select the material node in the Add list, right-click, and select Delete Material (or press Delete).

## Moving Materials Within the Add List

To move materials within the Add list, middle-click and drag.