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# VelocityApply

Creates extra time samples on the P or Pw attribute of a shape using the V or v attribute describing velocity in units per second.

Connection Type | Connection Name | Function
Input | input | The place in the node graph where you want to create time samples.

Control (UI) | Default Value | Function
CEL | N/A | The scene graph locations are specified using the Collection Expression Language (CEL). The CEL parameter options are available by clicking Add Statements. For more information, refer to the CEL Reference document found on the documentation HTML page (accessed through Help > Documentation) or the CEL Statement Widget Type in Common Parameter Widgets.
velocityAttribute | N/A | The name of the attribute representing the velocity information to be used by the node. If the parameter is not set, the following attributes are checked: • geometry.point.V • geometry.point.v • geometry.arbitrary.v
velocityUnits | units / second | Units to be used to interpret the values stored in the velocity attribute, with the following options: • units / second • units / frame
velocityScale | 1 | Defines a multiplier on the velocity attribute, where 1 = no change.
fps | 24 | Defines frames per second. Used to determine the amount of the velocity, which is defined in units per second, to apply to the geometry attributes.