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# UsdXform

The UsdXform node enables you to create Xform prims. You can then transform using this node.

# Inputs

Connection Type | Connection Name | Function
input | in | The incoming scene graph data that the node will operate on or modify.

# Controls

Control (UI) | Default Value | Function
--- | --- | ---
mode | Single Path | The prims to be transformed may be specified either using a single path or multiple. Note: The "makeInteractive" parameter is currently only available when this option is set to "Single Path".
primPath | N/A | The prim path where the prim will be located.
primSpec | define | Determines what specifier of Prim to create, from define, class or over.
xformOpName | UsdXform | The name to be given to the XformOp when stored in USD.
order | Scale Rot Trans | Select the order by which the three transformations are applied.
rotateOrder | Rx Ry Rz | Select the axes order by which the rotation takes place. By default the rotation is first around the x axis, then y, and finally z.
translate | 0.0, 0.0, 0.0 | The amounts to translate along the x, y, and z axes.
rotate | 0.0, 0.0, 0.0 | The amounts to rotate the prims around the x, y, and z axes.
scale | 1.0, 1.0, 1.0 | The amounts to scale the prims along the x, y, and z axes.
pivotTranslate | 0.0, 0.0, 0.0 | The amounts by which the pivot point for transformations is translated along the x, y, and z axes.
pivotRotate | 0.0, 0.0, 0.0 | The amounts by which the pivot point for transformations is rotated along the x, y, and z axes.
makeInteractive | Yes | When set to "Yes", the selected path can be interactively manipulated in the Viewer. This option is only available when the mode parameter is set to "Single Path".