define({"797":{y:0,u:"../content/katana_kbs/troubleshooting/q100476.html",l:-1,t:" Q100476: Upgrading Qt based UI plugins for Katana 3.1v1 and above ",i:0.000491703527266154,a:" Q100476: Upgrading Qt based UI plugins for Katana 3.1v1 and above  This article contains links to external websites SUMMARY Python scripts or plugins that import PyQt4 modules will fail with an ImportError in Katana 3.1v1. This is because the PyQt4 Python package is no longer available in this ..."},"798":{y:0,u:"../content/legal.html",l:-1,t:"legal",i:0.000410128743744318,a:"Katana® Online Help. Copyright © 2026 The Foundry Visionmongers Ltd. All Rights Reserved. Use of this online help and the Katana software is subject to an End User License Agreement (the \"EULA\"), the terms of which are incorporated herein by reference. This online help and the Katana software may be ..."},"799":{y:0,u:"../content/katana_kbs/usingthesupportportal/q100064.html",l:-1,t:" Q100064: How to raise a support ticket ",i:0.0074642239633048,a:" Q100064: How to raise a support ticket  This article contains links to external websites SUMMARY This article explains how to use the Support Portal to check existing tickets or create a new ticket to ask us questions about using our software, or notify us of issues you\u0027re experiencing.  MORE ..."},"800":{y:0,u:"../content/ug/creating_project/create_katana_project.html",l:-1,t:"Creating a Katana Project",i:0.000427429493525156,a:"Katana Projects and Recipes There are no fixed rules as to what constitutes a Katana project. A Katana project is simply a collection of recipes that are worked on together and stored in a single .katana file. A project could be a shot, a scene, or look development for one or more assets. Each ..."},"801":{y:0,u:"../content/ug/using_viewer/specific_viewer_behavior.html",l:-1,t:"Changing Specific Viewer Behavior",i:0.000758738819256446,a:"Lights and Shadows To change the lighting used for the Shaded (raw \u0026 filmlook) shading models: Select Display \u003e Lighting \u003e Off - this removes all lights from the Viewer. Select Display \u003e Lighting \u003e Selected Lights (or press 8) - all selected lights contribute to the lighting in the Viewer. Select ..."},"802":{y:0,u:"../content/ug/using_viewer/transforming_object.html",l:-1,t:"Transforming an Object in the Viewer",i:0.000526332102248361,a:"Using translation Manipulators you can move, rotate, and scale objects within the Viewer. With the Quick Editor you can change the translation Manipulator’s coordinate systems, plane axis, and whether the Manipulator snaps. You can also manually type values for any parameters represented by the ..."},"803":{y:0,u:"../content/ug/using_viewer/changing_look_through.html",l:-1,t:"Choosing a Light or Camera to Look Through",i:0.000526332102248361,a:"The view from a viewport comes from either a light or a camera. You can change the view to a different light or camera to make placement easier or to help with composition. To set this: Click the text at the bottom of the Viewer (such as perspShape). This brings up a list of available lights and ..."},});