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# NetworkMaterialParameterEdit

The NetworkMaterialParameterEdit node allows you to edit a shading node's parameters in a non-destructive way.

Connection Type | Connection Name | Function
Input | in | The place in the node graph where you want to edit a shading node's parameters.

Control (UI) | Default Value | Function
name | NetworkMaterialParameterEdit | Specifies the name of the location.
action | edit existing location | Determines the node's behavior: • edit existing location - specifies the NetworkMaterial scene graph location. • inherit from existing material location - creates a sub-location that inherits the material from the parent NetworkMaterial location.
When action is: edit existing location
Material to Edit > location | N/A | Specifies the location. The location parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets.
When action is: inherit from existing material location
inheritsFrom > location | N/A | Specifies the location. The location parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets.
nodes
nodes > Add | N/A | Allows you to add the shading nodes connected to the NetworkMaterial node.