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# LookFileMaterialsIn

This node loads materials from a Look File into the local scene to allow additional edits before they are applied to the scene.

Connection Type | Connection Name | Function
Input | in | The place in the node graph where you want to load a look file's materials.

Control (UI) | Default Value | Function
lookfile | N/A | Sets the Look File path and name. For more information, refer to the Asset and File Path Widget Types in the Common Parameter Widgets.
passName | N/A | Sets the pass name to use from the Look File. For more information, refer to the Look File Widget Type in the Common Parameter Widgets.
asReference | No | When set to Yes, the material is loaded as a reference. Reading the material by reference causes any materials assigned to keep a reference to the Katana Look File from which they got their material.
locationForMaterials | Load at original location | Sets where in the scene graph to import the materials from: • Load at original location - the materials maintain the same location. • Load at specified location - provides a parameter, userLocation, that acts as a namespace for the material palette. For instance, a material at /root/materials/geo/chrome with userLocation default_pass is placed at /root/materials/lookfile/default_pass/geo/chrome.
locationForMaterials: Load at specified location
userLocation | N/A | Specify the location that acts as a namespace for the material palette.