Other Uses of Look Files

As mentioned previously, Look Files are actually quite a flexible tool that can be used for a number of different purposes as well as their 'classic' use to hand off looks for Look Dev to Lighting. Some of the other things they can be used for include:

• Defining palettes of standard shaders to use in a show.

• Making additional modifications to assets beyond simple shader assignment, such as:

• Visibility settings to hide objects if they shouldn't be visible.

• Adding face-sets to objects for per-face shader assignment.

• Per-object render settings, such as renderer specific tessellation settings.

• Defining additional lights that need to be associated with an asset, such as a car that needs head lights or a building that needs architectural lights.

• Adding additional locations to the asset such as new locations in the asset hierarchy for hair procedurals.

• Specifying global settings for render passes, such as what resolution to render at, defining what outputs (AOVs) are available and anti-aliasing settings.