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# LodValuesAssign

This node assigns level of detail (LOD) ranges to the child locations for all CEL statement matches. Each child location requires an LOD range and must be added using the ranges > Add > Add Entry menu option.

Connection Type | Connection Name | Function
Input | in | The place in the node graph where you want to assign level-of-detail ranges to child locations.

Control (UI) | Default Value | Function
CEL | N/A | The scene graph locations are specified using the Collection Expression Language (CEL). The CEL parameter options are available by clicking Add Statements. For more information, refer to the CEL Reference document found on the documentation HTML page (accessed through Help > Documentation) or the CEL Statement Widget Type in Common Parameter Widgets. Note: CEL statement should match locations of type level-of-detail group.
ranges | N/A | The parameter grouping that holds the LOD ranges for each child location.
ranges > Add
Add Entry | N/A | Menu option to add a new ranges parameter with minVisible, lowerTransition, upperTransition, and maxVisible. For every child location of the level-of-detail group location there should be a corresponding level-of-detail location and ranges parameter.
ranges > lod
minVisible | 0 | When the bounding box is transformed to screen space, if its pixel count is less than the minVisible parameter, the object is not displayed.
lowerTransition | 0 | When the bounding box is transformed to screen space, if its pixel count lies between the minVisible and lowerTransition parameters, the object is only part displayed.
upperTransition | 9999999999999999 7748809823456034029568 | When the bounding box is transformed to screen space, if its pixel count is between the upperTransition and maxVisible parameters, the object is only part displayed.
maxVisible | 9999999999999999 7748809823456034029568 | When the bounding box is transformed to screen space, if its pixel count is less than the maxVisible parameter, the object is not displayed.