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# MaterialAssign

Assigns materials to geometry in the scene graph.

Connection Type | Connection Name | Function
Input | input | The material in the node graph that you want to apply tot he geometry in the scene graph.

Control (UI) | Default Value | Function
CEL | N/A | Sets the CEL specification of scene graph locations on which the assignment acts. For more information, see the CEL Reference document found on the documentation HTML page (accessed through Help > Documentation) or the CEL widget parameters in Common Parameter Widgets.
materialAssign | N/A | Specifies the material to assign. Typically, you middle-mouse drag this from under /root/materials/geo in the scene graph. The materialAssign parameter options are available by clicking the dropdown menu. For more information, refer to the Path Selection Widget Types in Common Parameter Widgets.