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# FaceSetCreate

This node creates a set (or group) of faces in an existing mesh. This is useful in order to more easily re-select them later when making shader, attribute, and visibility assignments to a sub-set of faces on a single mesh.

Connection Type | Connection Name | Function
Input | in | The object or mesh for which you want to create additional faces.

Control (UI) | Default Value | Function
meshLocation | N/A | Describes the location of the mesh for which the set is created. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.
faceSetName | faceset | Defines the name of the new set.
invertSelection | Disabled | When enabled, the faces that are not mentioned in the selection are used.
selection | N/A | Stores the list of faces as an array. Alternatively, stores the list of faces that are currently selected in the Viewer in this parameter by selecting > Adopt Faces From Viewer.