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# ReflectionConstraint

ReflectionConstraint transforms the base object to a mirrored position opposite the target plane object.

Connection Type | Connection Name | Function
Input | in | The place in the node graph where you want to transform the base object.

Control (UI) | Default Value | Function
basePath | N/A | Sets the object to constrain. The materialAssign parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets.
targetPath | N/A | Sets the object(s) to which the object in basePath is constrained. The materialAssign parameter options are available by clicking the dropdown menu. For more information, refer to the Scene Graph Location Widget Type in Common Parameter Widgets.
targetFaceIndex | 0 | The face number that forms the basis for the reflection transform
addToConstraintList | No | Adds base path to globals.constraintList at /root/world. This is only needed for cases in which one constraint depends on another constraint already being evaluated. The globals.constraintList is used to specify the order of evaluation of constraints.
setRelativeTargets | No | Stores target paths in the scene graph constraint definition as paths relative to the base path. Targets should still be specified as absolute paths in this node's parameters.