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# Asset Management

An asset is an item of data that contributes to a Katana project, such as an Alembic file, or material shader. A Katana project itself can also be an asset. An asset may have multiple versions, for example, incremental versions recording the history of a Katana recipe, and there may even be different meta-versions (or tags) of an asset indicating different purposes (such as lighting or animation).

Katana communicates with asset management systems through an asset plug-in. Assets are published to and retrieved from an asset management system, which handles their cataloging, storage. Crucially, as each saved version of an asset is stored with its version data, you can return to any saved point in an asset’s history.