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# UsdActiveSet

UsdActiveSet allows you to activate or deactivate any number of prims in the stage. Deactivation is useful when you want to remove prims from the scene graph, and exclude them from stage composition. Due to its focus on non-destructive editing, USD does not support direct prim deletion. Instead, deactivation allows you to hide the prim and its descendents from scene graph computation.

Note: Activation and deactivation of prims is available within the Scene Explorer using Working Sets. Working Sets provide a quick shortcut for testing late changes with previews in the Viewer or Live Render. They act as a temporary override and have no effect on the final render. However, using a node to deactivate a prim expresses an opinion that the prim should be deactivated for the final render.

Connection Type | Connection Name | Function
Input | in | The incoming scene graph data that the node will operate on or modify.

Control (UI) | Default Value | Function
primPaths | N/A | The path at which to set the active or inactive prim data. If you set this to the root path (“/”) then the status will apply to to all root prims.
active | off | Uncheck to deactivate and check to activate.