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# CameraClippingPlaneEdit

Edits the camera near and far clipping attributes for a single camera.

Note: The default values change when initially connected to a camera.

Connection Type | Connection Name | Function
Input | input | The camera whose clipping attributes you want to modify.

Control (UI) | Default Value | Function
cameraLocation | /root/world/cam/camera | Describes the location of the camera. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.
with location specified
near | 1 (see note) | Sets the near clipping plane for the specified camera.
far | 10000 (see note) | Sets the far clipping plane for the specified camera.
claimExclusivity | No | When set to No, the camera is not controlled by another node in the scene graph and is effectively locked.