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# LookFileManager

LookFileManager decodes incoming Look Files that have been set up in another scene. Each Look File piece of imported geometry passed into this node must be assigned through a LookFileAssign node. Once the Look File is assigned, LookFileManager decodes the Look File into the passes set up by the look development artist using a LookFileBake node.

Connection Type | Connection Name | Function
Input | in | The place in the node graph where you want to decode incoming look files from other scenes.

Control (UI) | Default Value | Function
Look Files | N/A | Lists the Look Files that are being edited by the LookFileManager.
Passes | default | Lists any passes associated with the Look Files.
Add Override | N/A | Allows you to add overrides to selected Look Files.