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# NetworkMaterial

The NetworkMaterial node creates a material location for shading nodes that are connected as inputs, in order for the material to be assigned to objects in the scene. You can assign the material locations that are created by a NetworkMaterial node to a location with MaterialAssign node.

Control (UI) | Default Value | Function
name | NetworkMaterial | Specifies the name of the location.
namespace | N/A | Creates a sub-location for the network material in the Scene Graph tab.
Add Terminal | N/A | Specifies which input to expect from the shading nodes. For instance, a dlSurface or dlDisplacement port will accept input from dlShadingNodes.
Material Interface or right-click on interface table
Rebuild with Current State | N/A | Updates the information of the Material Interface.
Remove Selected Local Definition... | N/A | Removes the selected shading node's exposed parameters.
Remove All Local Definitions... | N/A | Removes all selected shading node's exposed parameters.