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# LodGroupCreate

When pointed at a location, the children are assigned a level of detail (LOD) range for each node input. Each node input that requires an LOD range must be added as an additional input using the inputs > Add > Add Input menu option.

Connection Type | Connection Name | Function
Input | input0 | The place in the node graph where you want to assign child locations to a level-of-detail range. Add numbered input ports (input1, input2) by adding inputs in the node's parameters.

Control (UI) | Default Value | Function
groupName | lod_group | The name of the level-of-detail group location that is created at the hierarchyTargetLocation.
hierarchyTargetLocation | /root/world/geo | The scene graph location where the level-of-detail group is placed. Each node input creates a level-of-detail location below this location, which stores the lodRange attributes for that input.
inputs | N/A | The parameter grouping for the node inputs.
inputs > Add
Add Input | N/A | Menu option to add a new node input and create an additional level-of-detail location to store its scene.
inputs > input
minVisible | 0 | When the bounding box is transformed to screen space, if its pixel count is less than the minVisible parameter, the object is not displayed.
lowerTransition | 0 | When the bounding box is transformed to screen space, if its pixel count lies between the minVisible and lowerTransition parameters, the object is only part displayed.
upperTransition | 999999999999999977 48809823456034029568 | When the bounding box is transformed to screen space, if its pixel count is between the upperTransition and maxVisible parameters, the object is only part displayed.
maxVisible | 999999999999999977 48809823456034029568 | When the bounding box is transformed to screen space, if its pixel count is less than the maxVisible parameter, the object is not displayed.