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# CoordinateSystemDefine

Creates a named coordinate system accessed by PRMan shaders. The list of all global named coordinate systems can be found in /root/world, globals.coordinateSystems.

Connection Type | Connection Name | Function
Input | input | The place in the node graph where you want to create a named coordinate system.

Control (UI) | Default Value | Function
scope | global | Specifies how the coordinate system is defined. The options are: • global • relative scope
coordinateSystemName | N/A | Specifies the unique name of the coordinate system to create.
scope: global
referenceLocation | N/A | Specifies the scene graph location whose global transform defines the coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.
scope: relative scoped
baseLocation | N/A | Specifies the scene graph location whose scoped transform defines the base coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.
relativeLocation | N/A | Specifies the scene graph location whose scoped transform defines the relative coordinate system. For more information, refer to the Scene Graph Location Widget Type in the Common Parameter Widgets.