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# LightListEdit

This node adds locations to the lightList attribute at /root/world. This is useful for including lights whose loading is deferred. Only explicit paths are supported because this information is required at the start of rendering. LightListEdit can also be used to extracts lights from components and makes them renderable from a Look File.

Connection Type | Connection Name | Function
Input | in | The light whose lightList attributes you want to add locations to.

Control (UI) | Default Value | Function
locations | N/A | Sets the locations of lights from a path, either in the scene graph or the node graph. The locations parameter options are available by clicking Add Locations or dropdown menu. For more information, refer to the Scene Graph Location and Locations Widget Types in Common Parameter Widgets.
mode | add | Sets edit mode, though currently only add is available.
initialState | on | Determines whether the newly-added light locations are initially on or off.