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# PrimitiveCreate

Adds a primitive geometry element to a scene such as sphere, cube, or cylinder as well as renderer procedural, rib archive, brickmap and clipping plane.

Tip: You can directly create PrimitiveCreate nodes by pressing P in the Node Graph.

Control (UI) | Default Value | Function
name | /root/world/geo/primitive | Describes the scene graph location where the object is created. The name parameter options are available in either the scene graph widget or dropdown menu to the right of the parameter. For more information, refer to the Create Scene Graph Location Widget Type in the Common Parameter Widgets.
type | sphere | Sets the type of primitive created (plane or sphere, for example)
transform
transform | N/A | Transforms the primitive according to the SRT or matrix controls. For more information, refer to the Transform Controls Widget Type in the Common Parameter Widgets.
transform > Tools | N/A | Adjusts the primitive to match selected scene graph selection options in the dropdown menu. For more information, refer to the Transform Tools Widget Type in the Common Parameter Widgets.
PrimitiveCreate parameters continued
makeInteractive | Yes | When set to Yes, you can drag objects in the Viewer and Katana retains the information from the Viewer.
viewerPickable | Yes | When set to Yes, the object can be selected in the Viewer. When set to No, the object can only be selected through the scene graph.