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# Choosing a Light or Camera to Look Through

The view from a viewport comes from either a light or a camera. You can change the view to a different light or camera to make placement easier or to help with composition. To set this:

| 1. | Click the text at the bottom of the Viewer (such as perspShape).

This brings up a list of available lights and cameras.

| 2. | Filter the list to find the camera or light you want. To filter the list you can:

• Uncheck the Cameras checkbox to remove cameras from the list.

• Uncheck the Lights checkbox to remove lights from the list.

• Type text into the Filter field to only display items that contain the text.

| 3. | Select the required light or camera from the list.

Alternatively, you can also:

| 1. | Click the text at the bottom of the Viewport (such as perspShape).

This brings up a list of lights and cameras.

| 2. | Click New persp view to look through a new perspective camera.

The camera and lights displayed in the filter list are populated in four ways:

• Cameras from the globals.cameraList at the /root/world location.

• Lights from the lightList attribute at the /root/world location.

• The default four cameras (persp, top, front and side) along with any new cameras created with the New- persp view button in the filter list.

• The current render camera (such as set with the RenderSettings node).

Note: Cameras with a scene graph location can be identified by the icon by their name in the filter list.

### Selecting the View from the Camera List

| 1. | Click to bring up the camera list.

| 2. | Type text into the Filter field to only display cameras that contain the text.

| 3. | Select the camera to look through from the list.

Alternatively, you can also:

| 1. | Click to bring up the camera list.

| 2. | Click New persp view to look through a new perspective camera.

### Selecting the View from the Light List

| 1. | Click to bring up the light list.

| 2. | Type text into the Filter field to only display lights that contain the text.

| 3. | Select the light to look through from the list.

### Selecting the View from a Scene Graph Location

| 1. | Select the scene graph location to look through.

| 2. | Click .

Tip: Text entered into the Filter field of the view selection dialogs may contain some basic regular expression patterns, such as ranges [a-z].

Tip: If you want to look through a particular object, you can select it in the Viewer and click , or press V when the object is selected.