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# USD Nodes

# USD Nodes: Composition

UsdSubLayerAdd

Add a sublayer to the stage.

UsdInheritSet

Inherit the hierarchy and properties from one source prim to other prims.

UsdReferenceSet

Add references to your scene that refer to other prims.

UsdSpecializeSet

Allow layered inheritance where each specializing prim can further refine or extend the properties of the original.

UsdPayloadSet

Add payloads to a scene, which allows for more efficient scene management and faster initial load times.

# USD Nodes: Prims

UsdPrimCreate

Create a prim defined by the selected USD type.

UsdCamera

Create native USD cameras in Katana.

UsdLight

Create native USD lights in Katana.

UsdScope

Create scope prims.

UsdSchemaSet

Specify attributes such as size, height, display color, and behaviors of objects within the scene.

UsdXform

Create Xform prims.

# USD Nodes: Properties

UsdActiveSet

Activate or deactivate any number of prims in the stage.

UsdAttributeSet

Assign the defining properties of a prim.

UsdMetadataSet

Set metadata at either the Attribute, Layer, or Prim level.

UsdPrimvarSet

Store data that varies over the surface of a prim, and customize appearance or behavior of individual prims within the scene hierarchy independently of others.

UsdRelationshipSet

Sets a directed connection between a prim and a property.

UsdTransformSet

Apply 3D transforms like position, orient and scale to one or more prims in a USD scene.

UsdTransformEdit

Edit various xformOps.

UsdStageDefine

Set up stage-specific parameters before building your stage in USD.

UsdVariantSet

Contain groups of variants for prims, allowing multiple alternative versions of scene data to coexist in the same stage.

UsdKindSet

Modify the kind of a prim.

# USD Nodes: Output

UsdLayerDefine

Define which layers to use for a UsdLayerExport.

UsdLayerExport

Export native USD data to a USD layer.

UsdLayerExportGroup

Add multiple nodes to a Group ready for export.

# Other

KatanaToUsd

Convert Katana (Geolib) data to USD data.

UsdCollection

Define and modify USD collections.

UsdMaterialAssign

Assign USD materials to geometry.

UsdToKatana

Convert upstream USD data into Katana (Geolib) data for rendering or editing the scene using Katana’s range of Geolib nodes.

UsdLayerWrite

Take or create a scene description stored as .usda, edit it, and manually write it to the stage.

UsdPythonWrite

Gives you the power of Python to author USD layers.